alexrodgers.co.uk Report : Visit Site


  • Server:Apache...

    The main IP address: 188.65.117.74,Your server United Kingdom,Maidenhead ISP:UK Webhosting Ltd  TLD:uk CountryCode:GB

    The description :alex rodgers computer science, programming, 3d graphics, gaming search main menu skip to primary content about portfolio articles tutorials solar system orrery featured post procedural rpg world gener...

    This report updates in 24-Aug-2018

Technical data of the alexrodgers.co.uk


Geo IP provides you such as latitude, longitude and ISP (Internet Service Provider) etc. informations. Our GeoIP service found where is host alexrodgers.co.uk. Currently, hosted in United Kingdom and its service provider is UK Webhosting Ltd .

Latitude: 51.522789001465
Longitude: -0.71986001729965
Country: United Kingdom (GB)
City: Maidenhead
Region: England
ISP: UK Webhosting Ltd

HTTP Header Analysis


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Transfer-Encoding:chunked
Keep-Alive:timeout=5, max=100
Server:Apache
Connection:Keep-Alive
Link:; rel=shortlink
Date:Thu, 23 Aug 2018 19:30:26 GMT
Content-Type:text/html; charset=UTF-8
X-Pingback:http://alexrodgers.co.uk/xmlrpc.php

DNS

soa:ns1.footholds.net. serveremails.ebws.co.uk. 2015072300 86400 7200 3600000 86400
ns:ns2.footholds.net.
ns1.footholds.net.
ipv4:IP:188.65.117.74
ASN:198047
OWNER:UKWEB-EQX, GB
Country:GB

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alex rodgers computer science, programming, 3d graphics, gaming search main menu skip to primary content about portfolio articles tutorials solar system orrery featured post procedural rpg world generation posted on may 3, 2016 by alex rodgers having now completed my msc, below is a brief summary of my dissertation project along with galleries and a video of the prototype. there’s also a download of the full report detailing the implementation process along with background on the topic for those interested … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , education , game development , gaming , programming and tagged 3d graphics , ai , computer science , coursework , degree , dev , directx , dissertation , dungeons , game , generation , graphics , hull university , msc , pcg , procedural , programming , rendering , rpg , terrain , video . bookmark the permalink . hybrid rendered dragon scene (ray marching, forward rendering) posted on july 8, 2015 by alex rodgers this is a quick run down on my advanced rendering coursework submission. it uses my own renderer using c++ and directx 11. below i’ll basically post the report contents that i submitted with the code which details how each effect has been … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , programming and tagged 3d graphics , c++ , computer science , coursework , degree , directx , geometry , hull university , implicit , lighting , msc , phong , programming , ray marching , ray tracing , rendering , shader . bookmark the permalink . 3d pinball game – development project posted on july 1, 2015 by alex rodgers this is a 3d pinball game developed as part of my msc computer science. the module was a group project and we were tasked with developing a 3d pinball without using an existing propriety game engine (such as unity or … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , game development , programming and tagged 3d graphics , bullet , computer science , coursework , degree , development , directx , engine , flippers , fmod , game , gamedev , hull university , msc , physics , pinball , pincab , programming , singularity , solaris . bookmark the permalink . falling object simulator – simulation & concurrency posted on july 1, 2015 by alex rodgers as part of my msc computer science degree, the simulation & concurrency module was probably the most intense module on the course, tasking us to produce a physics engine from scratch with robust network and multi-threading integration in order … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in programming , simulation and tagged c++ , cloth , collision detection , computer science , coursework , degree , demo , directx , engine , hook's law , hull university , interpenetration , mass aggregate , msc , multithreading , networking , physics , programming , rigid bodies , rods , simulation , springs , winsock . bookmark the permalink . sandy snow globe – deferred shading posted on march 23, 2015 by alex rodgers for the real-time graphics module as part of my msc in computer science we were tasked with developing a real-time graphics application representing a snow globe but with a few added twists. instead of a wintery landscape, the theme would … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , programming and tagged 3d graphics , buffer , computer science , coursework , deferred lighting , deferred rendering , deferred shading , degree , description , directx , environment mapping , gbuffer , geometry , graphics , height mapping , hull university , lighting , overview , particles , pcf , performance , project , render , rendering , shader , shadow mapping , snow globe , texture , tutorial , video . bookmark the permalink . cross-platform game engine posted on february 22, 2015 by alex rodgers in the first semester of my msc computer science degree as part of the games development architectures module we were tasked to design and implement a cross-platform game engine. a game would also be made using the engine. the chosen platforms were a … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , game development , programming and tagged 3d graphics , bump mapping , computer science , coursework , dev , directx , game , games , graphics , hull university , metro , programming , project , windows phone , windows store , wp8 . bookmark the permalink . meshless real-time ray tracing demo video posted on september 15, 2014 by alex rodgers i was recently asked to put together a video showcasing my ray tracing project for the university of hull to show some of the new computer science students starting this september. as detailed in my last post, ray tracing was … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , programming , software development and tagged 3d graphics , computer science , degree , demo , directx 11 , geometry , hlsl , hull university , implicit , light , msc , programming , project , ray , ray marching , ray tracing , reflections , rendering , shader , shadows , video . bookmark the permalink . cuda ray tracer – dissertation project posted on august 15, 2014 by alex rodgers after on and off work for a year, and many thousand words later, my final year bsc dissertation project and report was completed. can a ray tracer ever be truly ‘complete’? this post a brief description and summary of my project. … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , education , programming , software development , uncategorized and tagged bsc , c# , computer science , cuda , degree , development , directx , dissertation , distance function , dx11 , geometry , gpu , graphics , hull , implicit , marching , maths , mesh , models , phong , pixar , programming , project , ray , ray marching , ray tracing , rendering , shader , shadertoy , tracing , university . bookmark the permalink . solar system orrery – html5 canvas posted on september 14, 2013 by alex rodgers for quite a while i’ve been trying to get around to arranging some web hosting and putting my solar system orrery online for people to access, i’m pleased to say i’ve finally got around to doing it. (click here to … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 2d graphics , programming and tagged canvas , computer science , coursework , dev , gravity , html , hull university , javascript , orrery , planets , programming , simulation , solar , space , system , web . bookmark the permalink . the column: 3d graphics simulation posted on may 28, 2013 by alex rodgers as the single fully weighted piece of work for the 3d graphics module during my second year of my computer science degree at hull university i had to create an opengl graphics simulation. despite having had little prior experience of … continue reading → share this: share google print email linkedin twitter reddit this entry was posted in 3d graphics , programming , simulation and tagged 3d graphics , collision , computer science degree , coursework , hull university , lighting , opengl , opentk , particles , phong , physics , programming , simulation . bookmark the permalink . recent posts webgl ray tracing posted on may 27, 2016 by alex rodgers reply the past couple of weekends i’ve been trying out some webgl powered rendering that can be embedded into my website. above is a little something i coded up, made by ray marching implicit surfaces using distance fields (after being inspired but some of the content over at shader toy). i recommend viewi

URL analysis for alexrodgers.co.uk


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Whois Information


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Error for "alexrodgers.co.uk".

the WHOIS query quota for 2600:3c03:0000:0000:f03c:91ff:feae:779d has been exceeded
and will be replenished in 190 seconds

WHOIS lookup made at 12:41:31 15-Jun-2017

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  REFERRER http://www.nominet.org.uk

  REGISTRAR Nominet UK

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  SERVER co.uk.whois-servers.net

  ARGS alexrodgers.co.uk

  PORT 43

  TYPE domain

DISCLAIMER
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for .uk domain names. This information and the .uk WHOIS are:
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or hiding any or all of this notice and (C) exceeding query rate or volume
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  REGISTERED no

DOMAIN

  NAME alexrodgers.co.uk

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  NS2.FOOTHOLDS.NET 91.198.165.131

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